visualisation graph of game history, planets and armies over time, flowchart for tasks like taking, heatmap of enemy concentration, ways to damage, isosurfaces of distance to targets, halo of distance to targets. strategic advisor input, operating mode, {want explosions, maximise my stats, help my team win the game} input, planet ownership, ship positions, number of kills. input, team ship classes, positions, stated roles based on RCDs. output, priority list of roles, which roles are in use, on screen.